BCD -temp title- Game Prototype
Description
This weekend, I made a small game prototype for the future.
I always wanted to make a hexagon based board game. I’d have this idea since 2014 but lack of knowledge of programming I couldn’t able to make it. However now I can do it without big problems. There are some problems which I need to solve but generally it is okay.
Current state of this game is more likely a architectural setup before building a real game.
Features
Implemented Features
- Finite State machine with C# EventHandler
- Hexagon MapGenerator by PNG file and JSON
- NavMesh moving
- Use LWRP feature in Unity3D
- Nunit Test
Needed Features
- Environment setup
- Replace primitive 3d model to properly animated character
- Manage Map
- Create more type of tile
- Create event for tile
- Add more rules
- Party builder
- Login System
- Card Deck System
Small-Talk
I’ve spent a good time on writing code. Saturday was not really productive but Sunday was really good. I restrained myself well from playing games watching Netflix so else. Being creative was always a big obstacle to me. However I managed well this weekend and I’m so proud of myself. Hope I could build a good game from this start.