BCD -temp title- Game Prototype

Description

This weekend, I made a small game prototype for the future.
I always wanted to make a hexagon based board game. I’d have this idea since 2014 but lack of knowledge of programming I couldn’t able to make it. However now I can do it without big problems. There are some problems which I need to solve but generally it is okay.
Current state of this game is more likely a architectural setup before building a real game.

Features

Implemented Features

  • Finite State machine with C# EventHandler
  • Hexagon MapGenerator by PNG file and JSON
  • NavMesh moving
  • Use LWRP feature in Unity3D
  • Nunit Test

Needed Features

  • Environment setup
  • Replace primitive 3d model to properly animated character
  • Manage Map
    • Create more type of tile
    • Create event for tile
  • Add more rules
  • Party builder
  • Login System
  • Card Deck System

Small-Talk

I’ve spent a good time on writing code. Saturday was not really productive but Sunday was really good. I restrained myself well from playing games watching Netflix so else. Being creative was always a big obstacle to me. However I managed well this weekend and I’m so proud of myself. Hope I could build a good game from this start.