ProceduralHologram
Description
Learning about vertex offset manipulation. Shader node from DeepSpaceBanana.
Since I create this for learning purpose, some parts are slightly different from the original.
- Not using panning bar.
- Using fully UV unwrapped for each quad rather than dividing XY by total amount of quads.
- Not using sine wave to create burst impact.
Blueprint
References
- Procedural Hologram Shader: https://deepspacebanana.github.io/deepspacebanana.github.io/blog/shader/art/unreal%20engine/Hologram-Shader-V1