BasicMath

Preface

Time to understand basic math which often used in OpenGL.

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Summary

Nomenclature

  • Vector: Consist of direction and magnitude.
  • Dot Product: Generate scalar value.
  • Unit Vector: Create unit vector. Vector / Magnitude. u^=∣∣u∣∣ / u->
  • Scalar Quantity: A quantity which does not depend on direction.
  • Vector Quantity: A quantity which depends on direction.