Houdini Vector Field
Preface
What I’ve learned while making vector field on Houdini. Which will be used in UE4.
Source From
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVolumes
Summary
- SideFX provide “Game Development Toolset”: https://www.sidefx.com/tutorials/game-development-toolset-overview/
- VolumeTrail node needs 2 things
- Points to trail
- Velocity Volumes
- Bounds and Scatter node will make scatter dots
- VDBFromPolygons node is useful.
Nomenclature
- Houdini: VFX and 3D modeling software
- VDB: Volumetric Data Blocks (Not really. It is just a name)
- SDF: Signed Distance Field
- VOPs: Vector OPerators
Common Attributes
- P | vector | Point position.
- N | vector | Normal direction.
- V | vector | velocity.
- force | vector | The force attribute on the current point.